Carrom Game Rules
A player contravenes the rules for striking.
Carrom game rules. A player has two spins to reach the inner circle and if successful in two spins one point is scored. The player is not allowed to move or get up from his. The queen or red piece has to be pocketed by the end of a round. The striker must be placed in such a manner.
Generally speaking two or four people can play carrom. However the formal professional laws of carrom adopted by the international carrom federation are also available if required. The player has a choice to strike. Carrom rules for the game the striker or the acrylic disc is meant for shooting the carrom men and dash them into the pockets.
Each player spins a top from his side of the board in the area between the outer and mid circle lines. There are fouls in the. The first player to pot a carrom piece will pot the same colour for the duration of the game. A round of carrom ends when one player pockets all of his.
The object is to sink all of one color of carrommen pieces as well as the red queen piece into the four holes in the corners of the board. Where a penalty is incurred but no pocketed pieces exist to return the penalty is owed until a piece becomes available. The playing surface of the carrom board shall be of plywood or of any other wood equally smooth and be of not less than 8 mm in thickness and of a minimum of 7350 cm and a maximum of 74 cm square with its surface completely smooth. Follow rules regarding the queen.
At the four corners of the carrom board near the. If two the players sit opposite each other while with four the opposite two are partners. Continue playing until the conclusion of the first round. Miscellaneous carrom rules if the striker goes into the pocket the player loses a chance and one of his pocketed pieces.
F other carrom rules it is not necessary to pocket queen by the winner. The basic rule is that it can be pocketed by either of the players. If the top comes to rest in the inside pegged circle in one spin 3 points are scored. Carrom is a board game similar to pool only it involves flicking small discs at each other with fingers instead of shooting balls with a stick.
A player touches any piece in play other than the striker. The first player to strike fails to break the counters in three attempts. The player with the first strike is bestowed with three chances to break the arrangement of pieces and take advantage by. Completing the game 1.
In the carrom board rules two parallel lines run covering all four sides. This continues until they fail to pot one of their pieces then it is the opponents turn.